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Unlike in many games, however, the titles in Eden Eternal aren't just cosmetic.
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For the most part, I gathered enough fame to buy at least the basic-level rewards (which were still quite useful!) throughout the course of the area's questlines without having to grind additional fame, though if you want some of the top-tier rewards in the later zones, expect to grind some of the repeatable quests.Ĭompleting certain questlines also earns you titles. Fame works much like reputation in other games, in that as you accrue fame, you gain the ability to purchase exclusive rewards from the fame merchant for the area. I'd imagine that mob density will be considerably more manageable with other players around.Ĭompleting quests in an area also earns you fame in that area. Because of this, I had to solo my way through all the content. Perhaps this was because the beta server's population seemed low - I ran into literally one other player through all of my time in Eden Eternal. Creatures can be very densely packed into quest areas, and the respawn rates tend to be absurdly fast, hindering my progress through particular areas. One issue I did run into rather frequently is mob overpopulation. Sure, not many people pay that much attention to quest text, but you can bet that people notice when it's poorly done, so it's good to see that the team didn't overlook it during localization. The quest text is actually quite well-translated, and at times I actually enjoyed the writing. Many quests are repeatable, although I never ran into a situation when I actually needed to grind to reach the level I needed to be at to continue along the bread-crumb trail. The ability to autorun to your quest objectives takes a bit of the tedium out of it, though, and with Portal Stones purchased from the item shop, you can actually nix the running altogether and simply teleport to your destination. A couple of quests around level 20 asked me to kill upward of 30 mobs, which seems a bit excessive. Unlike the questing in many free-to-play games, however, the questing in EE doesn't seem particularly grindy, though at times drop rates can be infuriatingly low (why is fruit from a cactus a chance drop? Why not just let me use the cactus as an object and automatically get the damned thing?). Go here, talk to this person, kill X mobs for Y items and bring them to person Z, etc. The game's questing is nothing ground-breaking, but don't fix what isn't broken, I suppose. Each trait seems to correspond to one of the game's advanced classes, so I began my adventure as a Warrior with the Maverick trait, which granted Agility and attack speed bonuses that I figured would come in handy when I got to take up the mantle of the Thief, and eventually, Blade Dancer. Each player begins his journey as either a Warrior or Magician with his choice of one of eight Heroic Traits, which grant permanent stat bonuses. Eden Eternal's character creation is straight to the point but offers a fair amount of customization with a number of different faces, hairstyles, hair colors, and eye colors to choose from.
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